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BEST.GAMES.EVER

Some of the entries on this list may surprise you. Some of the entries on this list may amaze you.

Some of the games that are missing will astound you.

Play these games and you won't be surprised, amazed and astounded anymore.

A quick note on my modus operandi.  have been playing computer and video games for a long time. For me the most important elements of any game are the playability, a reason to play beyond simply racking up a massive score and that reaching the endgame is down to the skills you learn on the journey. This list only includes games I have actually played!

IN NO PARTICULAR ORDER...

GAME

PLATFORM

YEAR

PUBLISHER

WHY

Boulderdash

Computers, consoles and handhelds

1984

First Star Software

Defined a genre, instantly playable. Simple, fast and challenging, virtually all of the levels can be approached however you want. Play it online and see for yourself

Harlequin

Commodore Amiga

1992

Gremlin Graphics

Described as a strategic platformer, the non-linear game world evolves and grows as you play.

Cannon Fodder

Commodore Amiga

1993

Sensible Software

A highly original concept on launch. Instantly playable with a steep learning curve. Almost criminal that it hasn't been brought up to date as it would be perfect on a console with 2 sticks.

Carrier Command

Commodore Amiga

1988

Rainbird

Hybrid vehicle sim and RTS that has you under pressure from the outset. Easy to play, difficult to beat due to the multi-faceted strategy needed to beat the AI opponent.

Legend Of Zelda
The Wind Waker

Wii

Nintendo

Manic Miner

ZX Spectrum

Bug Byte

GTA III

PC

1982

Atari

Commando

Coin-op

Taito

World Of Goo

PC

2008

2D Boy

Instantly playable physics-based game that requires freeform construction of goo-based contraptions to solve problems. Hard to put down.

Jungle Strike

Megadrive

1993

EA

A steep initial learning curve equips you with the skills needed to enjoy a game that improves on it's predecessor in so many ways. Another that would do well on the current generation of consoles

Super Mario Sunshine

GameCube

2002

Nintendo

Instantly playable, decent learning curve to maste the controls. Varied levels and a non-linear approach to gameplay coupled with the best camera control made this a dream to play.

Super Mario Galaxy

Wii

Nintendo

Lemmings

Commodore Amiga

1991

Psygnosis

Defined a genre, instantly playable. Starts simple, get very challenging and there is no set way to complete any level.

Dead Space

X360

Bobo

Amiga

North & South

Speedball 2
Brutal Deluxe

Amiga

Kick Off 2

Amiga

Anco

NHL 94

Megadrive

1993

EA

Impossible Mission

Commodore 64

Knight Lore

ZX Spectrum

Quake 2

PC

ID

Starquake

ZX Spectrum

Sunset Riders

SNES

1993

Konami

Supreme Commander

PC

Lords Of Midnight

ZX Spectrum

1984

Beyond

Paradroid

C64

1985

IK+

C64

1987

Colonization

PC

Microprose

Super Monkey Ball

Wii

Total Annihilation

PC

Ballblazer

Atari 8-bit

1986

Metroid Fusion

GBA

2002

CONTACTS
Email: dasler@hotmail.co.uk
Twitter: @Dasler
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